hopright.blogg.se

Strange mood dwarf fortress
Strange mood dwarf fortress












strange mood dwarf fortress
  1. #Strange mood dwarf fortress install#
  2. #Strange mood dwarf fortress code#

I just had a non-citizen permanent resident dwarf, a Bard who had signed on as an entertainer at my tavern but has not petitioned to become an actual citizen, fall into a fey mood, claim a Craftsdwarf's Workshop, and produce an artifact peach wood cup.

#Strange mood dwarf fortress code#

It appears the strange mood code has not been updated to handle the more complex instruments.- Loci ( talk) 19:26, 11 April 2016 (UTC) Non-citizen moods Has anyone seen a mood instrument in v0.42? I haven't seen any, but I haven't spent too much time playing the new version.- Loci ( talk) 21:18, 8 March 2016 (UTC)įound one: a metal-bells-on-a-glass-stand instrument created using wood with spikes of leather, with no components listed in the description. Since instruments are now procedurally-generated with potentially many components it seems unlikely that they would still be valid mood creations. should it be clarified that militia commander is not a military profession in this context? - Pegasus ( talk) 05:32, 22 September 2015 (UTC) I wouldn't have expected that based on the description here. My militia commander created an artefact. Lethosor ( talk) 15:50, 1 July 2015 (UTC) Moodable profession I know it's funny, but it no longer applies to this version of DF. I will note that your code uses "tickets" because you chose to use the keyword "tickets", not necessarily because the game itself uses "tickets", but that is splitting hairs.- Loci ( talk) 20:10, 2 September 2014 (UTC) Should we remove the part about the planepacked glitch

strange mood dwarf fortress

Quietust ( talk) 19:48, 2 September 2014 (UTC)įair enough that certainly isn't how I would implement a random choice like that, but it would accomplish the job. The idea of most dwarves getting 6 tickets in the mood lottery but other dwarves getting more is exactly how Toady implemented it, and you can see how it works in DFHack's strangemood plugin (which I mostly reimplemented from disassembly - there are some minor differences, but most of the logic is intact). My king, a clothier, created an artifact face veil.- Feb Rainyworks 13 June 2015 My civilization is not capable of producing large daggers, so I suppose it's confirmed that preferences can allow item types that couldn't otherwise be chosen.- Loci ( talk) 18:47, 22 February 2015 (UTC) 2A02:1810:AC03:5E00:38BF:4F3C:7B9E:790D 19:11, 15 December 2015 (UTC)Ī moody dwarf with a preference for large daggers create a large cave crocodile bone dagger in my fort. With the new stress system this is no longer accurate, but I am not very well-versed in how the new system works so I would like to request somebody else looks into the effects making an artifact has on dwarves in the current version. The page mentions that creating an artifact makes dwarves totally ecstatic for a few months.

  • 17 Dwarves leaving workshops during strange mood.
  • 16 Re: "Verify" on the shell row of the demands table.
  • 4 Should we remove the part about the planepacked glitch.
  • #Strange mood dwarf fortress install#

    A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch. See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Updates and releases will still be posted, as will the questions thread for those needing help. Please note, the subreddit is currently closed to new user submissions, as part of the ongoing Reddit fiasco. Want to start playing? Read this sidebar!














    Strange mood dwarf fortress